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This post was updated on Mar 17, 2012; 5:56pm.
* All dungeon tiles in this thread may be used freely, but may not be sold. If you post these tiles on another forum please give credit to talion78.
Hello, A new dungeon tile for WQ - Prison Cell block......not sure if the dimensions are right though looks small, but it's 6 squares long by 5 high......so I've made the image 6.5 inches by 5.5 inches to take into account the black border. I've got the PSD file so can make it bigger if needs be I will do the dungeon card soon, anyway here it is. ![]() ![]() Edit: Rules for the Prison Cell Block you will need to print some of the Lock Card fronts and Backs some "E" and some "T" print as many as you like. RULES: On Drawing the Prison Cell Block - mix up the Lock Card tokens place one on each cell with the lock facing up. On exploring a cell turn over the token, if it's an "E" draw an event card, if it's a "T" take a treasure card. ![]() ![]() ![]()
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Nicely Done!
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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If any ones got any ideas for tiles let me know.
I'm no good at drawing them, but can pull existing tiles apart and turn them into new ones.
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This post was updated on Dec 16, 2011; 5:33pm.
Ok second extra generic room - This ones the ice room.....I may make some ice corridors too.
![]() ![]()
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Nice Work
some Dungeon Cards are included in The Warhammer Quest Compendium (Volume 2) at a good resolution. also while of think of it http://the-lost-and-the-damned.664610.n2.nabble.com/Cards-for-using-HeroQuest-miniatures-in-Warhammer-Quest-td6541227.html
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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Slight update for Prison Cell. See Above......(obviously with the black background the tokens merge into the forum)
Rules and extra tokens............dungeon card will be done soon.
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Dungeon Cards now added for the
Cell Block and Ice Room Cheers
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This post was updated on Mar 21, 2012; 9:00am.
Ok 3rd new room. The Chasm.
Tile and card below. ![]() ![]() Rules: When a character or monster go on the bridge only the character/monster at the front can use missle weapons due to the narrow width of the bridge. I quite like this idea as it forces the players to decide, place the weak ranged fighters at the front where they could potentially be beaten up by on coming monsters, or place the hard fighters at the front that can be picked off by missle fire. More to come......
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Another room - geniusly entitled 'Flooded Room'
![]() ![]() Cheers
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5th Room Crypt
![]() ![]() Tombs modified from "GreyTales" free artwork Enjoy
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Great stuff! your graphic work blends almost seamlessly with the original WHQ tiles and of course adds a lot more variety to a set that is mostly square rooms and corridors
I especially like the bridge ![]() how about a machine/trap room filled with gears and pipes?
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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I like the sound of the machine room, given me a good idea using lot of cogs.
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In reply to this post by Quests-of-legend
Talion! Way to knock it out of the park! These look great!
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Ok this ones the "Hall of Time"
![]() ![]() Rules. "As you enter the room, you notice a large clock embedded in the middle of the floor under glass. The hands on the clock seem to move irratically. As the hands move time seems to either slow down or speed up." When in the room and monsters are on the board each turn 1 player rolls 2D6 if a double 6 are rolled the clock strikes 12 and the players get an extra turn. If a double 3 is rolled the clock strikes 6 and all monster get n extra turn.
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The Hall of Time is a really interesting idea. Very Steampunk/HellBoy!
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In reply to this post by Quests-of-legend
After seeing what you did in Photoshop, I thought I would try. Playing with filters...I think these is not a bad start. Still not the same quality as yours, but I do like the grass effect.
![]()
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This post was updated on Mar 04, 2012; 7:03pm.
3D6 - Not bad I would personally lose the light green background and keep the Darker Green Grass, to keep the dungeon look.
Another one from me "Fungus Cavern" ![]() ![]() I like the way the cavern come out on this so will probably make some matching corridor sections.
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Ok no new rooms as yet, but hoping by the weekend to have some matching corridors for the fungus cavern.
Got the corner and T-junction completed, just two straights and a crossroads to do. Will post whatever's finished. Hoping to make a larger cavern room with a waterfall at the end, see what time gives me. Running out of ideas now.......got a larder/store room planned. Considering leaving it blank and posting some paper craft 3d barrels and crates. What do you think, have them on the tile or optional seperates?
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This: http://sjeng.onedot.nl/blog/wp-content/uploads/293_Cavern_Tiles.pdf might give you some ideas and/or new elements to work with - I've often considered converting them for use in WHQ but never got round to it
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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Oh crap, am I still hosting those? :O Grab it fast, I'm not sure if I should remove them soon, because of copyright...
Eager HeroQuest newbie since july 2011 :D
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