Space Rangers for Space Crusade + House rules for the Conversion Beamer

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Space Rangers for Space Crusade + House rules for the Conversion Beamer

MortiS-the-Lost
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This post was updated on .
Since a couple of boxes of EM4's Space Rangers arrived a few weeks ago I've gone on a bit of a Space Crusade tangent instead of working on getting the MortiS Quest 2nd edition PDFs into shape (I am also I fear about to be distracted again by running a Paranoia campaign using the Rogue Trader rules with my Friday night group).

Ok first up here's a reference sheet for using EM4's Space Rangers as Space Marines in Space Crusade ("Space, space wanna go to space, yes-please space. Space, space. Go to space.")



and since they are alluded to on the Space Ranger's Reference Sheet this seems like as good a place as any to explain my house-rules re-tweaking of The Conversion Beamer

Conversion Beamer
The Conversion Beamer has both a Line of Effect and Area of Effect. A Conversion Beamer can only be fired in a strait or diagonal line (like a Plasma Gun or Melta/Fusion Gun). To fire a Conversion Beamer you must place a Focus Point marker, it can be placed on a square containing a miniature or on a empty square, it must however always be a square that can be reached by the Conversion Beamer's Line of Effect and the Line of Effect must past though at least 1 target before reaching the Focus Point. Once the Focus Point marker has been placed, then roll 2 Red Dice for each target in the Line of Effect starting with the target nearest to the Conversion Beamer. If the Line of Effect fails to kill a target then the beam stops at that square. If the beam/Line of Effect reaches the Focus Point then roll 3 Red Dice for any models in the Focus Point and the 8 surrounding squares – this is a single roll and the same result is applied to all targets in the area of effect.

Conversion Beamer Example:

 ^The Space Marine Player is firing their Conversion Beamer at this group of Aliens. They have placed the Focus Point marker on the Genestealer's Square and then roll for the line of effect starting with the Ork. The first roll of 3 beats the Ork's Armour Value of 1 and the 2nd roll of 4 easily beats the Gretchin's AV 0. Then the beam reaches the Chaos Space Marine and the Space Marine player only manages to roll 2 which fails against the Chaos Marine's AV 2, so the beam stops at that point


^ok let say that the Marine Player uses their Targeter to make a re-roll and this time manages a 3 which is enough to kill the Chaos Marine. The beam now continues through the Chaos Marine and reaches the Focus Point. The Marine Player now rolls 3 Red Dice for the Genestealer and the 2 Termagants and manages to roll a 6 – more than enough to kill Genestealer with it's AV 3 and of course 6 is far, far more than enough to kill the Termagants with their AV1

Design Notes: I feel these rules better reflect the Conversion Beamer's description in the 40k rulebooks and are also a lot faster to apply in game than the rules for the Conversion Beamer as given in Mission Dreadnought
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Space Rangers for Space Crusade + House rules for the Conversion Beamer

Billiam Babble
Graphics looking great as always, dude.