Point Values for Space Marine Cards

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Point Values for Space Marine Cards

Stevo
This post was updated on .
If a Space Marine player had to buy their Equipment and Order cards before a mission, what would each card’s value be?  I'm thinking something like:-

Points     Equipment Cards
7              Medi-Kit (UM)
6              Bionic Arm (BA), Digital Weapons (UM)
5              Force Field (BA)
4              Bionic Eye (IF), Blind Grenades, Bolt Pistols, Suspensors (IF)
3              Bio-Scanner (UM), Combi-Weapon (IF), Melta Bomb
2              Close Assault Blades (BA), each Targeter


Points     Order Cards
4              Move It!
3              Fire!
2              Heavy Weapon! (IF)
1              By Sections! (IF/UM), Close Assault! (BA/UM), Photon Grenades! (BA)

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Re: Point Values for Space Marine Cards

MortiS-the-Lost
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You'll be wanting This Thread
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Point Values for Space Marine Cards

Stevo
Hi Mortis,

That was the thread that got me started down this path.
But I've since gone back to the basics of what are the components that make up a miniature's value? what is a cards value? what is an Alien event worth?

From there I hope to write a document, using the values, on
a. how to play a published scenario with alternative forces
b. how to balance a mission
c. how to balance the campaign

TheVega and yourself have done excellent work in that thread.  I hope to be able to add to it.

This is the logic on the Space Marine card values.
Part_3_-_Space_Marine_Cards.pdf
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Re: Point Values for Space Marine Cards

AlynDavies
I'd rather take the Force field over any other item.  The 3 Armor is amazing, you can pretty much be immune to most monsters in a gun fight.  
I also think Photon Grenades is the most important order, because it's essential when using the power glove and melta bomb to kill Dreadnoughts.