Multiple exits in Warhammer Quest

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Multiple exits in Warhammer Quest

Billiam Babble

I was doing a little bit of experimenting with rolling for extra exits from rooms and corridors in WHQ - splitting the deck as with the t-junction.


1d6
1,2,3 normal number of exits (as described in the card)
4,5 one extra exit
6 two extra exits

Gameplay involves a bit on doubling back and there's a few dead-ends.
The dungeon was explored to the East first, the quest room was found to the North, and then there would have been the option to explore the west side of the the dungeon for straggler monsters and treasures.

28/05/2012
Makes for interesting layouts, no? ...and sometimes short adventures! < br /> (Taken with phone - apologies for low quality)

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Re: Multiple exits in Warhammer Quest

Billiam Babble
Upon closer inspection I may not have dealt the cards correctly, but you get the idea.