Ok, I posted earlier my idea for using the chaos marines in SC, now I've got a better idea!
Instead of 3 marines vs alien & chaos, alien vs 2 space marines vs 2 chaos marines - true team based strategy!
One chaos player uses the chaos marines and cards mentioned in my earlier post, while the second uses a squad of Khorne Berzerkers
KHORNE BERZERKERSSquad:4 x Berzerkers
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http://cgi.ebay.com.au/40K-Chaos-Space-Marine-Berzerker-Single-Figure-Bits/200542317555?pt=LH_DefaultDomain_0&hash=item2eb140ebf3#ht_586wt_905)
1 x Skull Champion
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http://cgi.ebay.com.au/40K-CSM-Khorne-Berzerker-Head-Skull-Helmet-Bits-1-S-/190459281199?pt=LH_DefaultDomain_0&hash=item2c5841ff2f#ht_543wt_905)
(
http://cgi.ebay.com.au/40K-Chaos-Space-Marines-Power-Sword-Bits-S-/180288697774?pt=LH_DefaultDomain_0&hash=item29fa0b35ae#ht_500wt_922)
(
http://cgi.ebay.com.au/40K-Chaos-Space-Marines-Plasma-Pistol-Bits-2-Bitz-S-/190452592533?pt=LH_DefaultDomain_0&hash=item2c57dbef95#ht_507wt_905)
Movement:All Berzerkers and Skull Champion move 6 squares
Weapons:All Berzerkers are armed with a bolt pistol (1W) and a chainsword (1R + 1W)
Skull Champion is armed with a plasma pistol (1R + 1 W) and a power sword/fist (2R)
Reasoning - since this team lacks customization I have given them decent H-2-H weapons
ORDERMove It - Unchanged
Photon Grenades - Unchanged
Attack - Each berzerker may attack twice in H-2-H
Close Assault - Unchanged
EQUIPMENTBlessing of Kharne - Re-roll 1 die when attacking in H-2-H
Soul Eater - Regenerate one health point whenever the Skull Champion kills an enemy with an armor value of 2 or more
Combi-pistol - Skull Champion may choose to fire his pistol as a heavy bolt pistol or as a plasma pistol
Improved Ammo - All of your berserkers carrying bolt pistols may roll an extra light weapons die when firing
Blind Grenade - Unchanged
Melts Bomb - Unchanged
Frag Grenade - Instead of attacking, one of your Berzerkers may throw a frag grenade - operates as a missile launcher
EMP Device - Play on a marine player. That player may not use any equipment cards on their next turn. Any cards currently active are temporarily disabled.
I'm keen to use this whenever I get 5 people for a game, let me know what you think!