maybe we could spice that up with the following: after all the tank attack on the train depot was only an aside not an objective
defender 750pts, attacker 1500.
defender sets up first. sets out four possible enemy deployment entrances (reprisents train tunnels, brrod hive entrances, roads, caves, tunnels etc) on one long table edge
attacker picks ONE.
turn one attacker
any attacking units destroyed may re deploy next turn if the player wishes but unit must be TOTALLY destroyed to do so, any unit that leaves the table by the opposite table edge may also redeploy in full
scenario:
a large enemy force is trying to cut off an ememy by "doing a hannibal" and outflanking them from an unexpected direction. they encounter a small enemy force which they must get past.
game last 6 turns
attacker gets 1vp for every unit to pass over the opposite table edge
defender gets 1vp for every enemy unit on the table at the end of turn 6 and one vp for each enemy unit fully wiped out
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch