I've been playing HQ since 1990 when I immediately fell in love with it. I've played other games similar since then but have never found a game that grabbed me quite like HQ did. I run a summer day camp and have gotten many of the kids horribly addicted to playing HQ, which makes me very happy because now I have someone to play the game with again. I've been noticing there are many rules that are left out of the game that I got used to in games like Descent and really need to be implemented.
After spending some time at the forum here I've been seeing some other rules that people have also been implementing and I simply love the idea of the "Event Cards" as suggested by SamuelF. But on top of that things that would include equipping weapons mid battle (switching from crossbow to sword). Implementing new monsters new weapons and magic I feel would be something that needs to be done. I really would like to see a HeroQuest 2.0 physically worked out and even if it would never be officially released I'd love to do this for all those wonderful people out there in internet land. I'm a graphic designer and by far not a writer. One of my old projects you can see here http://www.cardfighterproject.com/ and currently I'm doing layout for a 800 page Final Fantasy Novel. I'm always looking for a new project but something like this I don't think I would be able to do on my own. I think these forums here would be a great resource to getting the new rules implemented, but I would need someone who is good at writing including proper spelling and grammar. And other people who would be interested in just jumping in and giving feedback. The rules would need to stay basic and simple yet expanding and fixing some of the issues that come up that were left unanswered from the 1989/1990 rules. I would like to see a buildable dungeons (Advanced HeroQuest-esque) but almost feel that the game needs to be left with the board from MB. I'm not sold on that idea to keep the board yet just because the game could expand so much more with a board like AHQ or Descent (and just about ever other dungeon crawler style game out there). Like I said I would love to see this happen and I will be starting school again (after a long 12 year break away from school) and I know my time will be very limited to work on this project once August hits but I will have the weekends. I want to be upfront and honest that if your interested this will be a very long process, but it's long overdue. Anyway if anyone might be interested I'd like to hear from you. If not I will be tackling this on my own by things that I just pick up from reading the forums as I have today (I've just found you guy today). |
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Hello, DarakuTenshi it's nice to see another wandering monster turn up here on The Lost and The Damned Forum
Please head on over to The Introductions Page and tell us a little about yourself and how you found us HeroQuest 2.0 is an idea that many of us here aspire to ... I my self have been working on making the HeroQuest combat system more adaptable to a variety of situations and incorporating rules from games like Dragon-Strike, Advanced HeroQuest, Warhammer Quest, OD&D and others to make a much more complete roleplaying game and adding rules which interact with my 3D dungeon terrain. This is the (in)famous MortiS Quest, which is currently being compiled into it's revised 2nd edition, making it into a much more publishable state which all going well you will see bits of slowly appearing on the here on Forum over the next few months. Marchomer has written his own set of houserules called H-A-C-K which incorporates a modified combat system inspired by Warhammer Fantasy Battle and includes Shrine and Fountain rules inspired by the Diablo computer games. LostamongtheBarrens also has his own ideas about expanding HeroQuest and is constantly looking for Rules for new monsters, while Billiam Babble is creating a series of Dungeon Packs of his Awesome Floor Plans designed to expand any dungeon based games. As you said SamuelF has his own set of house rules that utilise Space Crusade style event cards and many others have droped in their ideas too. We all have ideas for extra classes, new monster types, dungeon environments, traps and adventures, and we tend to pick and mix each others ideas to come up with a game that suits the way we (and our groups) want to play. your ideas and contributions are of course more than welcome and I look forward hearing more from you
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
A quick image I made last night It would be nice to see them all compiled into one book/pdf and organized so they can be passed on to all who search for it. I'm glad to hear that many people have already been tackling this issue, and I'm glad that you responded with these details because I was about to reinvent the wheel . I may just go ahead and search out these rules and talk to some of the users who have been hacking away at the rules to make a more complete RPG and get their blessings. Once that's done I could lay it out in book format. I'm going to go do some digging on these rules and again thanks for giving me the info (oh and I'll head over to the introduction page). |
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Nicely done!
I see that like you me you begin a project with designing the front cover lol Although they are not a member of tLatD and the site hasn't been updated for a little while I though it might be worth pointing you in the direction of HeroQuest by Phoenix there are some very useful resources there including a compiled PDF of all the official HeroQuest materials published by Games Workshop and MB games (which is a good reference tool when you start adding your own rules) The approach we all tend to take around here is 'take the rules you need and leave the rest' HeroQuest is game that is very easy to expand upon and there are probably as many variants (both minor and major) as there are GM's to run the games
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
LOL Yeah I've got a few books that I've tried to start that I never finished because of them begin way too big of a project for me to finish. Both were complete coverage for two video game systems one being Gen/32x/CD I quickly figured out there were way too many games for me to try and do this project myself. Then the TG16 book which I assembled a team of 5 but over the Christmas season many of them disappeared so that project never finished either. Point being I designed the covers nearly almost the very first thing.
Thanks for that link, I will still move forward on my own project rather than bothering with the others I guess and I'll just make the game the way I feel it should be. From there I'll still do the book and pass it around for anyone else who might be interested. |
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Cool, I look forward to seeing your progress and what you come up with. I too will be sharing my ideas as things go on and I will probably be making use of a few of yours too re-workings of HeroQuest will always be of interest to me
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
In reply to this post by DarakuTenshi
Nice to see an HeroQuest fan and active game designer like you here!
Mortis already said all that it must be said, but I want to be more precise about the spirit of my house rules (HACK). You can consider it only like an expansion, so this isn't a stand alone game, I make this choice to make it highly back-compatible. HACK still is highly clung to HeroQuest. By now I'm working on a new HACK game, with new spells, weapons and combat rules (as usual based on the HQ system, but this time it will be an independent game), I want to make a "dungeon, skirmish and battle game" playable with the same set of "scalable rules" (obviously I will post anything when I have an alpha edition). I hope you can tell us some of your ideas and I hope some of the ideas already written in the forum will be useful for you too!
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +
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Well basically what I'm doing right now is just jotting down some of my ideas for HQ.
What I'm doing can be stand alone or done with HQ. I'm going to be making a custom game board that will be more like Descent but the board will be able to configure to the original HQ map. I'm trying to come up with rules that will stay true to HQ stats but allow you to create your own character by race and class I'm also throwing around the idea of feats for non magic users (most likely a tech tree system). (Creating new characters will not be a chore like it is for D&D it should be very quick and painless but still giving you room to use your imagination a bit more) Also will be adding in many new classes, races, and monsters. Expanding the magic giving the user more options to learn magic and to grow their characters. All classes will have the ability to advance such as an apprentice who can eventually become an all out mage. Rules for ranged weapons and adding attack of opportunity in certain situations, I.E. a hero that decides to run blindly into an area that has not been looked in (room or hallway) and they run smack into a monster, giving that monster the ability to attack without having to wait for the DMs turn. I love hack and slash games like HQ but I would like to see a bit more roleplay and not just all story and no thought. The game I'm running right now at the day camp I'm working at this summer is making me get really annoyed at the run and gun style, they have gotten used to the game system and they are no longer taking time to think much so I've been having to throw new things at them to keep them on their toes. Rather than using the current dice from HQ it will end up being the usual D6 and in some cases a D20 will be needed. |
Yeah I think I will hold off to see what your Mortis Quest is like before I bother. I have a feeling you've got some nice stuff going on. Though I will go ahead and and make my quest pack that I have been thinking about... I hope I can get enough of that done before I move out of state so I can test it out on live people.
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