Hazard 54- a home-grown ruleset in need of playtesting!!

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Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
So I bet you have just clicked on this thinking " Hazard 54 cool name I wonder what it is about? ".  I going to answer that for you, hazard 54 is a party rpg game set on a earth covered in city with a ravaging zombie plague on the loose.  I'll quikly explain the background in more detail- when the industrial revolution was meant to stop it didn't we just carried on building in our hurry for expansion. Eventualy all land was metropolis and we exanded to building cities on the water which alo linked up with the earth bound cities, the population tripled over a decade and with the terrible hygene and little use of doctors a particularly virilent plague now known as the zombie plague spread infecting a quarter of the popuation.

I have a basic rule set worked out that my friend and I wrote in about 2 hours and 4 hours of playtesting.  if people are interested and are close to THW and come on a tuesday with Mort I will run a couple of playtests then if you like it you may take it and playtest more!!

Pls show some interest,

Dreamer

Ps http://homepage.ntlworld.com/richard.dickens1/coldwar/dww.html some very nice zombies Braaains!!
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

MortiS-the-Lost
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cool, I look forward to giving it a play

what kind of mechanics are you using?
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
This post was updated on .
MortiS-the-Lost wrote
1.cool, I look forward to giving it a play

2.what kind of mechanics are you using?
1.Thx will you be at thws next tues or at the weekend?  

2.The mechanics we have gone for are difficult to explain in a post but quick playing and easy to pick up is the easiest way to describe it!!

EDIT

also there is a GM!!!! yay

It's easier to explain the rules when playing than just describing them.

Dreamer
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

MortiS-the-Lost
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Apocalypsedreamer wrote
1.Thx will you be at thws next tues or at the weekend?  

2.The mechanics we have gone for are difficult to explain in a post but quick playing and easy to pick up is the easiest way to describe it!!

EDIT

also there is a GM!!!! yay

It's easier to explain the rules when playing than just describing them.

Dreamer
1: yes I'll be that THW this Thursday and probably next Tuesday

2: fair enough, but it's best to get somthing written up to post here, after all you've included the phrase "home-grown ruleset in need of playtesting" in the title people will be expecting to see rules they can play-test
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
ok i'll ut up some rules they're quite simple first the stats-

PA-Phyisical ability
PR-Physical resistance
VR- Viral resistance
M-Marksmanship
MA-Mental ability
MR-Mental resistence

so i bet you can work out what the stats are for they're pretty obvious.

the turn

in a turn PC's have two action points to use they may:

Move-action
Action-move
Action-Action

Humans movement is 6 inches- around normal for a person

A common or garden zombie moves 8 inches- there are most centainly no shamblers here

A brute which is a massive mutated zombie moves 4- It does't shamble!!!!

Actions include

Looting a corpse
 
shooting

fighting in combat

or any thing else the GM deems to be an action.

Shooting

To shoot you must declare the amount of times you wish to fire then add your marksmenship to the modifier of your weapon and roll under it on a numericly coresponding dice for as many shots as you declared earlier rolls above the total of your M and Mod are ignored and count as misses.  For as many times as you hit subtract your targets PR (and armour if any) the total is then the amount of Hp damage you have inflicted.  For every point of damage you inflicted add 1 to your exp.

Combat

deciding who attacks first in combat is very simple it is worked out like this- the model that charged into combat attacks first. If no one charged in this turn the model with the highest PA attacks first. i fthe PA of the modelks are the same then the model with the highest MA attack first if the models MA is the same it goes down to a d6 dice of the highest attacking first.  To attack you add your PA to ther mkodifer of your weapon and roll under the total with the numericly coresponding dice. if you hit you subtract your weapons strength from your opponents PR (and armour if any) the difference is the ammount of HP damage done to your opponent. again the amount of Hp damage inflicted to your opponent is transfered to exp. To run from combat add your PA and M together and roll under it with a numericly coresponding dice if you fail you stay in combat if not you may move 6 inches, running from combat counts as an action.  

Ranged Weapons

 Ranged weapons have four  

Rng- range in inches

Strength the weapons strength

Mod- the modifier to hit

spe- special
 
When a character is made the current GM gives it weapons and items. Pc users may give ideas and secialisation and some special unique weapon.(gms be kind but not to generous to begining players (apart from the odd chainsaw!!))

Amunition

pistols- Magazines of 10
Machine guns-mags of 30
Shotguns, grenade launcher etc- single shot
Other-gms descresion

changing magazine or reloading counts as an action.

specials

machine guns- when dertermaning how many shots a machine gun is fiering roll a d20 the total is how many shots the gun has shot.

Armour piercing- minus N to the your targets armour.

Combat weapons

strength- you can guess

mod- no guess again

spe- to hard?!

does what it says on the tin!!

Character/hero creation

hazzard.xps

to create a character you must decide a name and class (class is a description of what you are it dosent actualy give you anything) for him/her.

work out the HP by rolling a d20 and a d10 and add them together.

Work out the stats- you have 30 exp to spend on your stats here is some quik help- VR, Ma and Mr are set you may not change them until you are at level 5 to represent the small knowledge of most of mankind and even if you did know where would you get the equiptment.

so 30 points 3 stats- here are the numbers

Pa- 4 exp
Pr- 4 exp
M- 5 exp

also you must have at least one of every stat. any exp left over is recorded in the exp section of your sheet. your character may carry a maximum of 2 ranged weapons and three combat weapons (braces of pistols count as 1 slot and you may shoot twice with each pistol)
 

i think that is abnout enough rules writen down my hands are hurting .

say if you need more!


Dreamer

ps-- the model for my charac ter arrived in the post to day yay!!!!!!

You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

BobbieTheDamned
Administrator
Sounds like a good start to the rules. Hopefully I'll be able to participate in playtesting at some point (hmmm might give me a reason to paint up some of my zombies too).

Couple of things you might want to consider are: giving a starting stat line that the players can then add to rather than giving them all the stat points. This will stop players doing characters with really min/max stats.

Adding proper classes at some point might be fun too, with special equipment and bonuses that are unique to them.
E.G.
Cricketer.
Bonus equipment: cricket bat. +2 to  PA when equipped.

obviously there would be lots of others, cops and military members will obviously have useful skills but people like doctors who can patch people up would be cool. Store Clerics could get bonuses to looting shops (which is going to be pretty damn useful when that's where all the food and ammo is). There's a lot of options.
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Vox_the_awesome
just to confirm i had part in this as well (me and bert where up into the late hours of the night trying to develop this simple ruleset((bracket in bracket in bracket? awesome) we where trying to be original))

so i'll have thing to say on this to

spec items:
the ones we have so far are shock and promethean bullets

shock: on the roll of a six your opponent is stunned and has one action taken away (so you could only do move or action) or maybe was is that they cant do anything (Bertie has the notes  )

promethean bullets: uuuhhhh Bertie will fill you in (the notes situation) i think if you roll a five or a six (maybe if your a techie you have to roll a 4+) you get and extra die 3 damage for every shot that hit
Think outside the box, collapse the box and take a damn sharp knife to it
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
Just to confirm-

Shock- on the roll of a 6 your target can do zilch

Prom- on the roll of a 5/6 your enemy sustains extra D3 damage

Dreamer

Ps you got it right!!
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Vox_the_awesome
didn't we say that there was improved special items that like minus-ed the roll for instance shick would become 5+ and prom would become 4+
Think outside the box, collapse the box and take a damn sharp knife to it
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
Vox_the_awesome wrote
didn't we say that there was improved special items that like minus-ed the roll for instance shick would become 5+ and prom would become 4+
the 4+ and 5+ for the shock and prom were exclusive to Techies.  Just an update yesterday me and steve ran the game through a couple of time and made some changes (plz read)-hazzard.xps

Dreamer
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

MortiS-the-Lost
Administrator
In reply to this post by Apocalypsedreamer
ok just about catching up with things here on the forum (I've been very ill over the last 4 day), will give your rules a thorough read through when I'm better and hope to be joining you guys in a game next time we meet
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
MortiS-the-Lost wrote
ok just about catching up with things here on the forum (I've been very ill over the last 4 day), will give your rules a thorough read through when I'm better and hope to be joining you guys in a game next time we meet
Sorry to here your under the weather. hope it's nothing serious and you get well soonish.

Dreamer
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

MortiS-the-Lost
Administrator
Apocalypsedreamer wrote
Sorry to here your under the weather. hope it's nothing serious and you get well soonish.
Not much showing much sign of getting better yet but I've decided to try and put some effort into not neglecting the forum.
to this end I transferred a copy of this thread (and a few others) to one of the old computers in bedroom so I could sit up in bed and read

now before I go any further and begin making suggestions for your rules I have one question:

I think I'm missing something here, but what do you mean by "numerically corresponding dice"?

-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
MortiS-the-Lost wrote
 but what do you mean by "numerically corresponding dice"?
This is something that me and steve have changed. it did mean depending on what you are rolling under you would use a dice that fits eg d20 d12 d8 etc. now we are just using d6s for weapons but when totals are higher we are using other dice as substitutes.

does this make sense?

dreamer
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

MortiS-the-Lost
Administrator
That makes sense although I wouldn't advise relying on that as a stable core mechanic as the probabilities would be inconsistent

Ok so it's mostly D6 based now then? that seems like a good move

how are you planning on substituting D6 when it comes to higher rolls?

I can see why you'd do that, but I think a more simple solution might be to use a larger dice (eg a D10, D12 or even 2D6) for all your tests and rolls, I'll look further into what would work best when I'm better

+++EDIT+++

you can check the probabilities and out comes of your dice mechanics using Sam's very useful "DiceView - Dice Probability Viewer" program which you can find on this very forum Here
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Hazard 54- a home-grown ruleset in need of playtesting!!

Apocalypsedreamer
we are substituting D6s with D8s,10s,12s etc. (damn why do i have to make so many games that i will never folow on with)

dreamer
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/