A few years back I finally completed my Basic / Expert D&D set collection.
I'll post pictures first, maybe chat about some rules later. I'm proud of the fact that I was lucky enough to start with the red box basic set because all the later boxes match. My redbox was mocked by friends and in White Dwarf for dumbing down, i.e. teaching a new player with solo text. It also didn't contain B1: Keep on the Borderlands, which was a genuine shame. I was flipping through a forum the over day and was baffled by the acronym "BECMI". About three threads later I realised that they were talking about Dungeons and Dragons: Basic, Expert, Companion, Masters and Immortals. When I was into Basic D&D, my loyality seemed unfashionable and I eventually gave in to the newly re-covered AD&D rules. But to be honest most of my friends were still playing it like Basic, so the change was really about extra weapons, classes and spells (and no-one I knew used the weapon vs. armour class matrix, or helmet rules, and I think we simplified initiative, so I guess we were really home-brewing back then and didn't know it). Also, a majority of articles in White Dwarf and Dragon were written for AD&D. This is the version of Basic some of my friends had: (1981-ish) (This set is a long term loan from a friend - I secretly hope that he's forgotten. ;) ) A good guide to Basic set editions can be found here: http://www.acaeum.com/ddindexes/setpages/basic.html So I'll resist waffling about different editions. Other random boxed versions of D&D I've procured because the were complete sets that I reminded me of the Basic/Expert game or complete introductory games. Prizes if you can date them. Mortis has DragonStrike - the ultimate in intro-D&D. *cheesy grin* |
Those modules are making me drool... :)
This is interesting, I think that my "The Classic ..." D&D set (top right) is a reprint of your "Easy to Master..." D&D - The Zanzer's Dungeon map is identical. (will post pics of contents if I get around to it) I applauded that set when a friend gave it to me because the rules were 95% similar to the Basic game and it went up to 5th level. This meant the inclusion of dragons and larger monsters could be justified. I have an almost by-wrote rant about first level characters being killed off by vermin which can be very negative for starting players, but a party of 3rd-5th level characters is ideal for more heroic quests. So I think that this was a really positive move by TSR (despite it going against tradition). I only acquired this edition relatively recently, it's made up of a rulebook, figures, DM's screen, large map, press-out monsters - no fiddly "Dragon Card Learning Pack", incidentally. ... A little reading, later ... I believe it's this edition (not at home atm to confirm date on box): Which clearly follows on from your "Easy to Master" box set, which might be this: (apologies if you've already read all this on http://www.acaeum.com/ddindexes/setpages/basic.html - mainly posting for benefit of casual browsers.) So both sets may have been a precursor to the D&D Rules Cyclopedia, which never seems to have been brought out - definitely news to me! Perhaps 2nd Edition AD&D was well enough without the need for a parallel set of rules. (?speculation) That flyer is cool - now I want to buy a copy of Dungeon ... (damn the power of old adverts!) (I think I'm in denial about the Parker D&D board game actually being real D&D -whatever that means- which is silly, because I seem to have two copies, along with the forest expansion - of course, anything with a cleric and thief in has to be D&D .... bought purely for, ahem, research ...) Ace photos as always - guarded by the trade mark Mortis Goblin. |
This post was updated on .
I've acquired a copy of the "Holmes" edition of the Basic rule book.
( Picture link on Aceum ) EDIT: It's similar to the above, however it's a little more recent ... Aceum describes:
What's interesting about this set is that the rules go up to 3rd level, but there are no references to an Expert set of rules, just numerous plugs for Advanced Dungeons & Dragons. There seems to be quite a bit of speculation of line about how this came about and possible disagreements between Gygax and Arneson. ( Now I have this I may just have to check out the more recent "Holmes Companion" - a modern but old school style expansion to those rules. ... http://www.philotomy.com/holmes.html ) More to follow ... ____________________ EDIT Red Box rules on Scribd: http://www.scribd.com/doc/31976389/01-Basic-Red-Set |
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I also have another one to add here (although in fact it belongs to Big Cat) the 'Dungeons & Dragons Adventure Game'
This is the set Big Cat (Cat Black here on the forum) first started out with playing D&D with her sisters circa 2000 (I'll try and [dire] badger her into making a post about it too). I got to play a few games using this set recently because Little Kat wants to run a DragonLance inspired D20 campaign and Me, Axl and Big Cat have been using this set (supplementing the card counters with some miniatures and the doors from Axl's HeroQuest box) to teach her to DM/GM. the closest Acaeum entry to this set I can find reads as follows: But the Acaeum entry talks of a set that came out before D&D 3rd edition (D20 system) which is interesting because I always assumed Big Cat's set had come out shortly afterwards to introduce new players into D20. The set shares almost all it's artwork -including the D&D logo- with the 3 'core' D20 books (PHB, DMG, MM), in fact the D20 Players Handbook has a scaled down version of the same dungeon map on it's last page. Closer inspection of the Acaeum entry reveals that although both covers bare the same text “Dungeons & Dragons Adventure Game” - “The Adventure Begins Now” the cover art is entirely different. Check out: http://www.acaeum.com/ddindexes/setpages/setscans/basic99box.html This leads me to believe Big Cat's version is probably a version unique to the UK (the bag the dice came in has a little 'Made in the UK sticker') that Acaeum may not be aware of (it might be worth us contacting Acaeum and showing them this thread). Seriously what are TSR/WotC trying to do with having all these different versions? Copies of D&D seem harder to keep track of than Nintedo games! The set is currently over at Axl and Little Kat's place, I'll try and inspect it more closely next time I'm over there. As I said above the artwork and format is the same as the D20 Core Rule Books. Also the rules are a 'stripped down' version of the D20 rules and as such seem to be fully compatible (in fact I think I prefer this sets character sheet layout). Regdar, Mialee, Jozan and Lidda are all present as pre-rolled characters, along with 4 others based on example characters from the D20 Players Handbook covering pretty much all the PC classes. Like most sets this set covers Levels 1-3 with monsters to match (with the possible exception of a Red Dragon and White Dragon!) Little Kat is currently running us through the Adventures Book in order and I must say I'm enjoying playing some basic (albeit D20 system based) D&D with this set (I might see if I can convince her to run Zanzer's Dungeon under these rules once she's a little more experienced) Yea I've got to say that in the 4 games Kat has ran so far we've had 2 near total (1st level) party wipe-outs due to Dire Rats and other low-level creatures, we've actually nick-named the campaign Fatal-Quest. Kat proxy'd in some D20 rules for unconsciousness and recovering, and this lead to us bleeding to death on the floor for a few rounds on several occasions. We are all experienced gamers, but I can imagine this being really off-putting if this was your first experience of D&D. Then again basic HeroQuest (especially the UK version where all the monsters have 1 Body Point) stacks the odds far too much in favour of the Heroes, as an advert for a fantasy RPG computer-game I half remember said “If it was Easy it wouldn't take a Hero” On the subject other versions we've been talking about in this thread: I remember an old TSR catalogue I have kicking around somewhere has he D&D Rules Cyclopedia in it, I'll dig it out some time and see if I can find out more about it. I've heard several rumours about the reasons for the separate D&D and AD&D during the 2nd editon era. Some revolve around Arneson wanting a simpler, less rules heavy game more in keeping the games they'd first played back in the early days. Others talk of a financial dispute between Gygax and Arneson, in which several law-suits went back and forth over the royalties of D&D, leading TSR into doing a rather sneaky move by which AD&D was promoted as the main product, which Gygax got full credit (and money) for and TSR kept basic D&D around as product but didn't promote it as much. Meaning Arneson because of the wording of the law-suits got a cut of the money from D&D, but had no rights to a cut of the money from the (deliberately made) more popular AD&D. Of course there are as many variants on the myth as there are people with loyalties to each game and/or Gygax and Arneson themselves. There's no real solid evidence either way save for Gygax being notoriously boastful and willing to take credit for things and the fact that AD&D wasn't necessarily any more 'Advanced' than basic D&D in all it's rules. Well done with finding Red Box rules on Scribd! I gotta say that site is a treasure house, I've downloaded at lot of PDFs of old D&D modules from there in the past, look out for one on there called 'Goblin's Lair' which appears to be an expansion for my “Easy to Master” set (and thus your “The Classic” too) it's got a couple of nice adventures to run, a kinda mini-game too, plus more 'Zanzer's Dungeon' style maps!
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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EDIT: I made a real hash of this post. Missing the half the points as usual. And now I'm trying to edit it in bed on my phone, which just proves that I clearly dont pay attention or use the right tools. ;)
(edit: the following refers to the description on aceum which you matched to Kat's set) I have that set: (Nineteenth (1999) ) http://www.acaeum.com/ddindexes/setpages/setscans/basic99box.html I'll post photos of the interior some time. Many of the character pictures in the pre-gen sheets are taken straight from Dragon Lance. Definitely no card counters. Kat's DnD set (nice condition!) was produced by Wizards' either during or after the buy out of D&D from TSR. It appears Aceum mainly catalogs TSR's products only - which are pre-d20 Kat's set is one of several intro-box games which game out after 2000, but I'm having trouble tracking down edition details. It was almost certainly launched as part of the same product line as the DnD 3/d20 Core Rulebooks. Wikipedia seems to mainly list hardback editions only - I'm guessing that introductory/basic/starter sets are seen as accessories to the core rules. I remember seeing it a few years back and then I'm sure something similar came out again for 3.5. It precedes but is in a similar vein to the set pictured here in the bottom right: (which also uses cardboard counters in combination with plastic pre-painted minis) Okay, I'm flailing in the dark. I need a catalog list - I'm sure Kat's game (or something with a similar cover) was listed in the 2000 Wizards Catalogue which I thought I had at home - naturally I'm not at home at the moment. D'oh! One of two sets, perhaps ...? An expansion set of some kind? Anyone else got any pointers to recent products? I doubt that it would be unique to the UK, but I've been wrong before... (edit: and mental) (Edit: interesting theory you found about the division between D&D and AD&D. The more you think about the crazier it sounds, but the more plausible it becomes!) I've been enjoying some words "from the horses mouth" recently with regards to Arneson and Gygax. Frank (Red Box and a ton of other stuff) Mentzer hints at some of what went on at TSR on page three of a Q and A with Frank on the Dragonsfoot Forums. Makes you wonder about "intellectual property" and the like. http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=10717&start=30 - I've only managed to read a few pages of that thread, but the enthusiasm is quite catchy. :) (EDIT: I cant find the bit I thought I'd read ... Oh well, only 301 pages to choose from) Death by Dire Rats? *wincing grin* (EDIT: ignore this paragraph. I clearly need therapy) This is my problem with low level D&D (all flavours) - especially as a way of introducing role playing to newbies. My fantasies about writing solo D&D games become utterly crushed when you realise that the first level game requires an absolute minimum of four fighting characters I reckon. It's fun for experienced players to suffer at the hands of centipedes, fungal spores, rats, nausea, one successful strike, tripping damage etc. - but its an anathema for a new player wanting to be a "hero" - remember that it took nearly half an hour to roll the damn character up - their reference points being Conan, King Arthur whatever. ...But that's for another thread ... blah blah. (EDIT: I've wasted my life with misplaced rage) (Edit: Isn't Scribd just wonderful? I'll check out the stuff you mentioned) :) __ EDIT Stop Press! Last edit, honest: Talking of Scribd, someone has put up a catalogue list: http://www.scribd.com/doc/31518042/Complete-DnD-3-X-Product-Listing "2000-08 Conversion Manual 2000-08 Player's Handbook 2000-08 Character Sheets 2000-08 Living Greyhawk Gazetteer 2000-08 Dungeons & Dragons Adventure Game 2000-09 Dungeon Master Screen 2000-09 Dungeon Master's Guide" Ta-da! - Halfway between The Player's Manual and the Dungeon Master's Guide - practically simultaneous release with the DnD 3ed books. :) |
In reply to this post by MortiS-the-Lost
Oh Dear God -4 Save vs. Mortis's humour. Fail=spleen damage 2-12 hp. |
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In reply to this post by Billiam Babble
Another game worth adding to this thread is the most recent addition to collection: DragonQuest. I've mentioned DragonQuest before in passing when I talked about the fliers that came in the Dragon Strike box, but now that I own it I feel more qualified to talk about it.
As often happens I got carried away when writing and I've actually written about 2 pages or so of text about DragonQuest so I though it better I started a new thread. http://the-lost-and-the-damned.664610.n2.nabble.com/TSR-s-DragonQuest-Adventure-Game-td5358897.html#a5358897
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
In reply to this post by Billiam Babble
Okay. This is really mashing my head:
Wizards' appear to be releasing a 4ed D&D boxed set which uses the cover of the old TSR Red Box set: http://wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/244660000 Very irritating review on this program: http://revision3.com/trs/rear_shot (I couldn't watch it all) Okay, I really struggle with fourth edition core rules, I really don't need another boxed set - another introductory set. But because it looks like the old red box I'm drooling. I'm such a gimp! I think I'm about to have that same experience that Mortis had with the new WHFRP. Save me! |
When I saw the classic "red box" I said: "It must be mine!!!" But when I saw the review () I said "It's better to give up" The good things in this starter set are: 1. The box; 2. The dungeon map; 3. Maybe the tokens; 4. Uhm... I don't know... The opportunity you can buy it but you are not forced to play it?
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +
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That made my day, it kind of sums up my approach to buying a lot of games these days (especially DnD 4 products!) |
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