Yes lads my spelling is crap and im ginger and proud of it too. i read so many books on all sorts of stuff they all gets muddled sometimes.
when i was gaming in trowbridge onother player told me that 3rd legion sp maines got lost in the warp (like my mind half the fraking time) however they are still fighting as a legion. I liked the idea so instead of doing the usual sp marines i wanted something different. when i first started this game i painted my army with flames on their shoulder pads. i called them eddis flaming eagles but when playing, i kept getting screwed by jobsworth getts that can only play a game with the hardest charators. Thats why im in great favour of troop choices being the point scoring units. I only asked for a bit of history on spacemarines, were all gamers in the end. This is surposed to be a bit of fun not the beardy gett crew. ps you ugly get when are you man enough to put a picture up. Game on.
-- Mark RG (Game on)
|
Ah. This might be a reference to the Battle for the Abyss, which I'm yet to read.
The original Ultramarines legion was divided into many chapters and I know that in BftA a major warp rift is opened up that swallows large numbers of battling marines on both sides. Perhaps the 3rd chapter does, indeed, get swallowed up. This, however, is no relation to the 3rd Company, which, of course, would have been formed from the the marines surviving under Roboute Gulliman at the end of the Horus Heresy. But for the background of a 40k (as opposed to 30k) army fighting in Heresy-era Ultramarine colours, chapter markings and armour it would be a pretty cool idea. In fact, I'm about two-thirds of the way through converting some old plastic Terminators into Heresy-era armour and weapons, with Ultramarine iconography. I know it's kind of off-topic for this board but, hey, so's discussing Ultramarines history, so here's a pic of the WIP: R. |
I found the battle of the abyss one of the best H H books iv read so far. The Comisar Cain books are cool too. One of the G-W staff have disribed him as the black adder of 40k.
cool conversions Game on.
-- Mark RG (Game on)
|
Blackadder? Oh, no. He's the Flashman of 40k.
R. |
Administrator
|
In reply to this post by precinctomega
Awsome conversions!
so that this dosn't stray any futher off topic, could you re-post the picture on the Sci-fi Painting and Modeling section and provide a link, this is just so that any comments on your miniatures end up posted in the right place Thanks
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Administrator
|
In reply to this post by precinctomega
3 days 1 hour and 34 minuets 22 seconds I just remebered reading that about the Ultramarines and thought that maybe thats what Mark was on about anyone fancy a game of Horus Heresy?
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Administrator
|
In reply to this post by MarkRG
I've always considered Klovis the Redeemer to be the Blackadder of the 40k universe (Malakev being Baldrick)
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Administrator
|
In reply to this post by MortiS-the-Lost
Had the till receipt in your back pocket still? |
In reply to this post by MarkRG
have they added the "And They Shall Know No Incomming Fire" special rule? where no space marine in power armour can take a wound in the shooting phase? or what about the "Armour of A'te-am" where in hand to hand combat no space marine can take a wound in close combat thanks to his improved armour? or what about the "super -duper rapid fire ultimo bolter" ? for an additional 1 pt per army, all space marines can have the following bolter upgrade "Range 90" S9 AP1 Assault 55" that always woulds on a 1+? and ignores all invulnerable saves?
and the revised rhino armour stats look good too- 15pts, fast, scout, F15 S15, R15 and the new "land raider "chaos Fucker 2" special edition Gold" 5pts, can be taken in squadrons of 100, armed with 6 twin linked heavy lasers (but thanks to super duper SM targeters may fire twice in both the shooting and assualt phase, and five God Hammer super mega heavy ordanance cannons - Range 99" S11,AP1 Heavy /large blast 60 or the "Chapter Adulation" rules, where when fighting any enemy who is not in their chapter any SM model gets an extra 25 close combat attacks at double strength cos they are so super duper angry?
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
|
oh, and i forgot the other new SM rule i was told on saturday at GW lenton, now called Space Marine World (formally Warhammer World)
"And they Shall Know no Defeat" for a whopping ten points (yes i know its a bit unfair so in next months WD chapter approved will print the revised, fairer pointscost of 3pts) any SM opponent must roll a D6 at the start of every round (not turn, round) on a 2+ the opposing army instantly looses* and the player must put all of his forces on the floor, after which all the staff in the store and any of the other people in the room must stamp on the models till they re well and truly fucked. its only in force at Space Marine World at the moment but expect it at a store near you soon! *faliure to comply results in a lifetime ban from all GW property and you being chased out of the store by an angry mob with torches and pitch forks.
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
|
Bitter much?
It'd take a rule like ATSKND for me to actually win a game with my marines, I fear... R. |
Administrator
|
In reply to this post by General Biakal
Another important rule to remember is “they shall know no enemy” by which the rules assume that because Spacemarines have landed on the planet the world must already be under imperial control so the enemy forces are already defeated
Actually in the not too distant future (next Sunday?) they are going to simplify the whole rule set ... from 40k 6 th edition onward both players will roll D6 and then add +1 for each Spacemarine in their army (+2 for characters or if you have Red Spacemaines +3) the players then deduct -2 from their roll for each troop in their army that isn't a Spacemarine. In the unlikely event of a draw Spacemarines win by default.
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Administrator
|
In reply to this post by BobbieTheDamned
something like that
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Administrator
|
In reply to this post by General Biakal
To be honnest I think marines are now a much more ballanced army, with most of the units being a good choice, you can't take more than one tooled up 'uber' unit though or else you'll just be so outnumbered and have no scoring units.
I recon I could still beat the current marine list with guardsmen quite regularly if I had the right choices. A shooty Eldar army can still take marines appart like no tomorrow, 'nids are still much MUCH nastier in combat. To be honnest there are nastier armies out there, marines just look quite tough because they're the generic army: no particular weakness but no overriding strength either. |
In reply to this post by precinctomega
heh, nah im not bitter. iv not actually fought SM yet as im still a newbie (tau, necrons and eldar so far- mostly wins but more luck than judgement) and to be honest i have nothing against SM. But there are many things that wind me up about GW's attitude towards them.
* Crew in power armour so it dosent count as open topped. Yes, it should. dials, controls and buttons are not covered by power armour! it seems (and I use the word seems) that every time there is a rule that is deliberatley there to make the game more realistic or tense the marines have a rule that breaks it. now, eldar have a couple (heavy weapons that can move and shoot) and tau and nids too, but mostly the SMs end up with the easiest ride. plus they have a two-from-three chance of hitting and a two-in-three chance of walking away from an autocannon hit. I think the ONLY vehicle in the SM lineup with a realistic cost is the LR. 250pts is a lot but also represents a tough vehicle and a rare one. these are hardly ever built nowadays and are a special thing to see. rhinos are ten a penny (but i still think 50pts is virtually free) but LR are special. However dreadnaughts are seemingly mandatory we forget they are a special and rare thing. I think they if anything should be a whole lot more points cost but maybe could take ANY weapons free? after all they are modular and just sit on racks in the armoury. at 220pts but may take any combination for free it might make a bit more sense.
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
|
Except having Space Marine Land Speeders as open-topped wouldn't so much make the game "tense and realistic" as it would make Land Speeds completely fecking useless. I take your point, but a lot of these things (like marines BS and WS of 4 and Sv of 3+) are what make marines the perfect beginner's army - which is how I recommend them to new players. They actually aren't as easy to win with as people expect, but they do forgive poor handling better than more "advanced" armies, like Guard or Tau, thanks to their inherent properties (and ATSKNF).
It's a gameplay thing. And, look on the bright side: they aren't anything like as nasty on the tabletop as they're supposed to be in the 40kverse! R. |
Administrator
|
In reply to this post by General Biakal
Totally agreed.
For humanity's desperate last line of defense who are supposed to be using the remanents of technology that can no longer be made and is difficult to maintain there's a lot of them and all equipped with flawless (and specialist) wargear. Personally I'd like to seem SM given some inerrant weaknesses - maybe a more sensible +4 amour save or a lower toughness when being shot at from behind (of course SM players will argue that SM are 50foot tall and 80foot wide and other measurements and that their stats are not tough enough ... “they should really all have T6 and 2 wounds each and the tageters in their suits should give them BS 9) another thing that gets me about SM is the constant ret-coning of the background so they have all the best equipment. For the record a Rhino is (or rather was) a universally adaptable STC vehicle designed to be use by colonists and later adapted for war – it's an armored tractor for fucksake! The Landraider was a classification of many similar vehicles built my many races, so named because it's a land vehicle suitable for carrying out raiding actions – not a specially designed SM mobile fortress invented by a man named Land and his pet monkey who also invented a Speeder (and I assume a Rover as well). Dreadnoughts used to used mainly by the IG so far as the imperium goes (it would have been considered a waist to wire a genetically engineered superhuman into a Dreadnought when a normal human solider would do just as well – but thats all changed) every race and army used to have Boltguns available to them and now they are a specialist weapon reserved only for humanity's greatest warriors (and humanity's not quite so great weapon tooting nuns) – Did GW not think I would notice when they renamed my Boyz guns and reduced them to the stats of an autogun? Dude where's my galaxy?
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Administrator
|
In reply to this post by precinctomega
you mean like the vehicles and weapons used by other armies? lol neither are Orkz, Tyranids or Necrons
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Administrator
|
In reply to this post by MortiS-the-Lost
I have to disagree a bit here, some tech is still understood, las weapons and such. Its only plasma tech that isn't really understood by most of the mechanicum (Ryza excepted) Marines do have inherrent weaknesses. They're expensive for one! They don't get back up like necrons do. They don't autopass leadership tests in big squads like orks do. They're not combat monsters like genestealers. They can't rain death on everything that moves from a huge distance like tau. There are a lot of things on the 40K table that are much nastier than marines. I'm pretty sure that is still the line in the most recent background. Just because it started off as a vehicle for colonists doesn't mean its not a good design. Hell its an STC design that makes it pretty much perfect. All tanks started off from armoured tractors remember. Just like the Leman Russ its a good vehicle because its rugged not because its packed with high tech widgets. I have to say that all races having land raiders was purely because GW couldn't afford to make lots of differant tanks, I'm sorry but its true. Having one techpreist invent several important vehicles single handed is silly, but he was probably just the lead techpreist at a forgeworld and simply took all the credit for hundreds of techpreists combined work (That's how things go down in real life so why shouldn't it be the same in 40K?). Everyone used to have access to everything yes but is that a good thing? I think it brings a lot more character to the races not having them running arround with identical weapons. Ork shooters are now a bit rubbish, they now outrange marines when on the move though, ap6 isn't that much worse than ap5, how many armies have troops with 5+ saves? not many. Plus I think the new ork weapon stats are awesome, hell heavy weapons that are actually assault weapons? why are you complaining? The big shooter is like a better heavy bolter and you can end up with shitloads of them, and it is the heavy weapons in 40K that do the damage. |
Administrator
|
no this is from the RT book before GW had the technology to make the LR kits or any other tanks ect
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Free forum by Nabble | Edit this page |